The Atlas of Kirganthis
One of our first goals in building Feudal Realms was the areas in which our players were going to spend their time. We wanted to do what many other muds have attempted to do, and that some have succeeded in; having a core of completely original areas. Gone are the well worn streets of Midgaard, the killing grounds in Drow City, and other well known "stock areas". In there place are fresh new areas created for Feudal Realms by our builders. each major city of the realms has its own supporting areas which are listed under each heading. New areas are added to every major region on a regular basis. Information on building can be found at the bottom of this page for those who are interested. |
Current Number of Active Areas - 171
Current Number of Active Rooms - 9792
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The Human Holdings of Central Kirganthis
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{ ALL } The Human City of Stonegate { ALL } The Northlands Road
{ ALL } The Eastmarche Roads { ALL } The Western Trade Routes
{ ALL } The Southlands-Coastal Road { ALL } The Gladiator Arena
{ ALL } The Gypsy Woman's Wagon { ALL } The Village of Sevulin
{ ALL } City of Mikal (01 05} The Septic Line
{01 05} The Groaning Bugbear Inn {01 07} The Garden of Mists
{01 10} The Filthy and Forgotten {01 10} Figgle's Cookie Factory
{01 05} Adventurer's Hall of Learning {01 15} Backstage Ballroom
{01 15} Bugbear Cellars {01 80} The Village of Hendorf
{01 80} The Exiled {01 80} Noomer's Ragged Traveller Inn
{01 81} The Bowels of Stonegate {02 07} The Flying Gobbo Circus
{05 10} The Toymaker's Mansion {05 20} Eastern Farms of Gelathia
{05 45} Troubled Waters {08 15} The Bright Blight Forest
{10 15} The Brownie Forest {10 20} Grak's Goblin Grove
{10 20} D'Alec Talay {10 20} The Pauper's Graveyard
{10 25} Malach's Encampment {12 25} Quilerian Hideout
{15 35} The Forested Vale of Lelin {15 81} The Keep of Gelathia
{15 81} "The Rock" of the Lunarou {20 30} The Retreat of Laurentha
{20 30} The Hunter's Forest {20 70} Galaren Keep
{22 45} A Den of Thieves {25 45} Cursed Vale
{25 50} The Stronghold of Fildais {30 36} Hidden Forest Outpost
{30 40} The Warlord's Fort {30 40} Scrub Trail
{30 81} The Heart of the Wolf {35 65} The Vrinlay Plains
{40 50} Gryphon Aeries {40 60} The Tower of Turaghan
{53 78} The Depths of Ashen'Dar {65 70} Foggy Castle Ruins
{65 80} The Aerie of the Tsuraish {78 81} The Mummy's Tomb
{81 81} The Shrine of the Spirit
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The Hamlet of Quessa
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{ ALL } Western Excursion { ALL } The Hamlet of Quessa
{ ALL } The Village of Tattingham {01 10} Bolbub's Farm
{01 81} The Passage Westward {10 20} The Three Horse Inn
{15 25} A Rotting Shipwreck {15 25} The Fen Lands of Tattingham
{15 81} The Castle Brynn {15 81} Overlook Castle
{15 81} The Cerulean Hall {20 40} The Sacred Grove
{30 40} The Quarry {30 40} The Sinking Graveyard
{30 45} Listhen Manor {35 45} The Mystic Willow
{70 81} The Sanctuary of Nature {80 81} Gauntlet of the Nine
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The Elven Holdings of Eastern Kirganthis
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{ ALL } The Elven Royal City of Kisah { ALL } A Long Dirt Road
{01 05} The Temple Park of Kisah {01 83} Calletanian's Lair
{10 20} The Forest of Ashor {10 45} Kithol Askutaln
{15 25} The Kitholean Marches {15 35} Mystic Glen of the Fae
{15 81} Falling Leaf Stronghold {20 30} The Faerie Lord's Castle
{20 33} Warzipski's Swamp {25 35} The Ogre Mound
{40 80} Kamirno Island {55 81} The Dark Sanctuary
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The Northern Wildlands and the Hamlet of Karlsburg
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{ ALL } The Village of Karlsburg {01 10} Karlsburg Dungeon
{15 35} The Rising Hills {15 81} Rugged Pathways
{15 81} The Parath Deep {15 81} The Castle of Karathos
{25 30} Drannor Mountain {42 50} The Cave of the Light
{45 60} The Pale Forest {55 65} The Mana Forest
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The Dwarven Holdings of Northern Kirganthis
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{ ALL } The Village of Minah { ALL } The Road to Brulan
{ ALL } Road through the Mountains { ALL } The Dwarven City of Brulan
{01 20} The Brulan Mine {10 30} An Orc Camp
{15 35} An Alchemist's Laboratory {15 81} The Fortress of Arnak N'rall
{20 30} Mount Orior {25 35} Mount Fossa
{25 40} The Ruined Bear Temple {30 40} Mount Ignis
{40 50} Fort of the Indrani {40 50} Pinnacle of the Mountain
{40 50} Mount Sororora {60 70} The Mountain Pass
{60 70} Mount Sasscer {70 81} The Tower of Kether
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The Port City of Riverdale and Southern Coast
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{ ALL } The Riverdale Road { ALL } The Merchant Quarter
{ ALL } The Port Quarter { ALL } The Noble Quarter
{ ALL } The Guild Quarter { ALL } The South-Roads Inn
{ ALL } The Southern Roads { ALL } The Village of Wirennon
{ ALL } The Brower Hills Inn { ALL } The Stone Sleep Inn
{01 15} Immigrants' Encampment {01 45} The Village of Nethosak
{ ALL } The Southern Coastal Road {05 15} The Drainage System
{10 35} Shifting Sands Village {15 30} Valley of Trolls
{15 81} The Hold of Riverdale {20 30} The Village of Forge
{20 30} A Tiny Reef {25 30} The Shifting Sands Desert
{30 40} Raging Falls {30 40} The Village of Sevaylle
{40 60} The Brelchtin Grasslands {50 60} Makai's Cliff Tower
{71 81} The Misty Castle of Rondre
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The Southern Seas and the Islands
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{40 60} An Old Shipwreck {40 75} The "Beast"
{65 75} The Abyss
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The Noble Duchy of Tirome
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{01 81} The Eagle's Perch {10 81} The Gwend Memorial Highway
{15 81} The Fortress of Concolor {25 35} Eagle Lake
{30 50} Ducal Hunting Grounds {30 81} The Village of Desmon
{70 81} Travellers Bain Swamp
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Outlying Areas
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{ ALL } Realm of the Dead {70 81} The Underbelly of Kirganthis
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Northlands Road - Stretching snake-like from the northern gate of Stonegate, this road travels nearly the entire distance to the far off Kirganthi Mountains.
Eastmarche Road - Travelling through the small hills found east of Stonegate, this road leads to the marshes and swamps which have brought a final end to many an adventurer, and to the fertile lands filled with noble keeps and villages as well.
The Western Trade Route - This fairly new road stretches between the cities of Stonegate and Quessa.
The Village of Sevulin - A small farming village located in the forests around the Gelath Manor. A simple town, prosperous in its own right. Wheat is their main export, but several prosperous herb gardens grow inside its low stone fences.
City of Mikal - A prosperous river city the lays between Kisah and Riverdale, the City of Mikal is known for its exotic imports, fine bars;and eateries, and its bustling port. The city has many social places to meet, eat and drink. It is a fine place to trade goods and find the tidbits you've been looking for from across the seas. The city also has a rich and prosperous clay mine.
The Groaning Bugbear - After retiring a small group of friends opened this small gathering place just north of Stonegate's walls, it displays the many trophies and mementos of their adventuring days.
Garden of Mist - Perfectly innocent and non-dangerous plants and cute fuzzy animals reside here, honest.
Cookie Factory - Figgle the Alchemist has some unusual ideas when it comes to making cookies.
Backstage Ballroom - The Bugbear theater, while once prosperous and overflowing with people, has become run down and out of date. No one seems to go any longer. The manager has become disgruntled and the former star of the show has locked herself in her dressing room.
Bugbear Cellars - The cellar of the Bugbear in holds all the goods used in its day to day hustle and bustle. It seem that of late, the bugbears have gotten a bit lazy keeping it up and a hole in the floor has appeared letting in a rather foul stench.
Village of Hendorf - A perfectly normal village, or is it?
The Ragged Traveller - A former adventurer and his sons run this fine establishmentwest of Stonegate.
Goblin Circus - Goblins with small animals, dressed up in costumes and make-up, and doing tricks. Be afraid.
Toymaker's Mansion - Playing with toys for decades tends to make one quite unstable. Just ask him.
Goblin Grove - Home of King Grak, and a fine pot of rat stew.
D'Alec Talay - A small sprite village filled with magic and wonders. Anyone taller then a dwarf will have to duck his way through this tiny city, but tiny doesn't exactly mean weak, these sprites are powerful magic users and are jumpy when it comes to unwanted strangers.
Rebel Encampment - Carefully concealed in the hills outside Stonegate lies a rebel encampment,poised on the verge of taking the city, waiting only for the perfect opportunity. The forested hills seem peaceful and serene, but hidden beneath the leafy canopy are greedy motives tainted by the stench of political corruption.
The Retreat of Laurentha - Hidden deep in the heart of the Goreth Deep resides the secluded retreat of a powerful mage, Laurentha. Surrounded by an impervious jungle and ferocious defenders, she is safe from intrusion at the top of her tower. Or so she believes.
Galaren Keep - Rising up from the marsh which surrounds it, Galaren keep is quite remote, and screams cannot be heard over long distances across the swamps.
Fildais Stronghold - There is an old legend that talks about fierce warrior women that live deep in the forest. They capture men to use as slaves. This legend has never been proven or disapproven, yet many young men have disappeared from the forest.
The Heart of the Wolf - The Heart of the Wolf: In a time when evil seeps into the very soil of that which we call home, the Order of Lunarou must endure and ensure the quality of its Knights. This is that test.
Vrinlay Plains - This large fertile range of plains is found to the west of Stonegate.
Gryphon Aeries - The magical gryphons are living well in a young mountain to the north of Stonegate. Some say there is treasure there, others say only death awaits. One thing is certain, it will be a hard trek through the aeries.
Turagahn - The once mighty Sun Warden and his oathsworn warriors still dwell within this ancient tower.
Depths of Ashen'Dar - Hidden in the darkest, most vile recesses in all of Kirganthis lies a dungeon with power so evil that the darkness contained within is stronger than light itself. Few can visit this place with their sanity completely intact, for only the strongest, or those already lost, can brave the tenebrous depths of this cavern.
Foggy Ruins - Brave travellers who find their way to these ruins through the fog might wish to be safe in their bed and cloistered behind the walls of the city.
Greater Mummy Tomb - The once great king of a forgotten empire and his servants stir in their eternal slumber.
The Hamlet of Quessa - This small hamlet standing just south of the ruins of Castle Brynn is all that remains of the once great Duchy of Brynn.
Bolbub's Farm - Old Man Bolbub, the sun of a Goblin War veteran retired to a small piece of land outside Quessa. But being an old man with little help, his farm is overrun and disrepair, a haven for the homeless, and rodents.
A Rotting Shipwreck - The Bloody Marie was a notorious pirate ships that preyed on the coast of the Zerian Ocean. Aboard it were the most vicious and cruel pirates of the world. It is believed that the ship sunk on a reef and that to this day the undead pirates roam the decks.
The Fen Lands of Tattingham - The swampy soft ground of the Fen lands is plush with the smell of floura and rot. Certain beings, shunned from normal society, as well as a host of lurking denzins call this place home. For the occasional traveller, if the beings that live here do not have their way with you, the animals will surely try.
Overlook Castle - Standing as sentinel to the southern seas, the fortress castle of the Barony of Tattingham protects with unending vigilance. Any that would harm these shores, the Hamlet of Tattingham, or the land around, will surely find a vicious enemy within.
Kithol Askutaln - The elves of Kirsah had long hated the arrival of strangers in their land. They built a magical forest and only a few knew the secrets that protected the elves from the outside world. At first the forest held only animals but then the forest began to take a life of its own, the trees becoming more and more vicious each day.
The Kitholean Marches - The marshes of the Kithol Ishnin delta are wild with creatures and beasts. There is a rumor that a settlment of ogres is the middle of the swamp, the rumor fueled by the elves of Kisah who claim to have been attacked by the ogres.
Faerie Castle - In the hills and the grasses, lays a castle of tiny magical creatures. They walk among us now, though some choose not to. The hidden castle represents a time when they sought to be like humans, to adapt to thier ways, of course, they have added their own special flair to it all.
Kamirno Isle - Mired in the middle of dense swamp is the legendary Kamirno Shrine, home to wonders beyond the imagination, from places around the world. Magic beyond mortal comprehension is commonplace and beasts more ferocious than anything bornto this world wander freely.
The Dark Sanctuary - Banished by the elven ruler for practicing dark magic, the powerful Elowan is said to have build a sanctuary of his magic where he has assembled foul and dangerous creature to avenge himself upon the elven city of Kisah.
Karlsburg Dungeon - A dungeon packed overflowing with criminals from the Northern City of Karlsburg, and the many surrounding villages and hamlets. The guards have been pushed back to the main entrance, and chaos reigns within. Its rumored a notorious illusionist is held in its final cell.
Mana Forest - In the middle of a sacred forest, some people have assembled to study the power of mana. The secrecy of their endevous is maintained by guard and troops that would do anything, including giving up their own life, to keep the place safe.
An Alchemist's Laboratory - Just outside of Brulan's Bronze Gate, this place is one of the providers of the city's fresh produce. Lately, less and less food has been coming in. Could the Alchemist Vertumnus be in trouble? Or is he tinkering with the vegetables?
The Ruined Bear Temple - An old temple of the Totem bear in the Mountains of Brulan. The temple fell victim to a catastrophe of some unknown proporsion, and has been abandoned ever since. The people stir clear, as word passes that is haunted.
Fort of the Indrani - Outcast, female clerics from Brulan and neighboring areas have found a home within this order. It is very secretive. The Fortress is rumored to be out West from Brulan's Bronze Gate on a strange darknness clouded mesa. Any man who has ever ventured for it has never returned, nor, for that matter has any woman.
The Tower of Kether - An alchemist has been watching a pair of sphinxes for some time now, it seems they guard a secret. Pilgrims have made many journeys to visit the wise and venerable Aiediea in a hope that she will impart her wisdom to them. She is the protector of the Tower of Kether, but will she find anyone worthy to let through the gate?
The Riverdale Road - The packed, well-maintained road towards Riverdale begins just through the Southern Steppes, and continues towards the sea. Splitting only once to accomodate travel to the small Village of Forge.
The Noble Quarter - The Noble Quarter of Riverdale, busy with wealthy merchants, nobility and those that enjoy the finer things in life. From the high estates, to the coastview homes everything is extravagent and lovely. A few notable sights are the open-air amphatheter, and the lovely Middle Park.
The Village of Wirennon - A small port town on the southwestern corner of Kirganthis, surrounded by the Brelchetin grasslands on the northside, and the ocean in all others, its a prefect getaway for travellers, and a busy fishing spot for most southern sea boats. Occupied by Kirganthans as well as immigrant races.
The Brower Hills Inn - A small, peaceful inn nestled in the Hills East of the Marshes of Eshar. A restful stop for any southernly heading traveller, the Inn is well maintained and a frequented place for those looking for a night's sleep. Just a bit from Galaren and the Southern Coast.
Immigrants' Encampment - A small encampment just to the north of the Merchant's Gate of Riverdale, this small encampment has a bit more to it than meets the eye - or is that the nose?
The Village of Nethosak - Long hidden from the minds and eyes of men, the village of Nethosak was locked away from the world, fishing and tending to crops in peace. Now they have been rediscovered and the true nature of the minotaurian spirit can be felt.
Shifting Sands Village - A village outcasts and refugees from the world. Thieves and assassins find solace in the quiet, unquestioning town, and underhanded merchants prosper from the sales of illgal drugs, outlawed magical items, and great weapons. Located on the edge of a vast chasm on the outskirts of the desert, those of the village tend to keep to themselves.
Valley of Trolls - This Valley, just northeast of Riverdale, was inhabited by the trolls of Kirganthis long before anyone can remember. Humansmasher, the trolls' new leader runs the valley, and owns the Trade Forum and all other areas within the Valley.
The Misty Castle of Rondre - Before the goblin wars, Castle Rondre was ruled by a very well-known knight, Kurntiel, who had incredible strength and much respect from nobles and serfs alike. It is said that the misty castle of Rondre is now being occupied by the spirits and ghosts of those who fought protecting it in the goblin wars that destroyed it. A few citizens from Riverdale blocked off the trail leading to this vast castle, hoping to keep intruders and curious travellers out, for their own good.
An Old Shipwreck - Just south of the reef off the coast of Riverdale lies the remains of an old ship, the "Domina Aqua", now a home for all forms of sea life - and a nasty shark.
The Abyss - Past the reef of Riverdale, beyond the shipwreck of the Domina Aqua, the edge of the ocean floor steeply drops off into the black, empty darkness of the abyss, and the wretched creatures within.
Eagle's Perch - Eagle Rest is where Tirome lay their head at night. Their guards trains day and night here prepairing themselves for the worst as well as the pleasant times. The Eagle Rest was built during the reign of Duke Adal Tirome.
Gwend Memorial Highway - The road through this section of land is dedicated the Gwend family. Namely Deirdre Gwend who married Trystram Tirome. The family of Gwends and Tirome are now the reigning heirs to the Duchy of Tirome.
Fortress of Concolor - This is the standing guard of They Duchy of Tirome. They are seen most often doing many training excersise or upgrading their equipment. Always to be at their finest. The Fortress is huge and nearly impossible to scale.
Eagle Lake - Eagle Lake is a beautiful body of water reflecting the massive manner of the Eagle Rest. Along the beach many of the residents of the local surroundings will be seen having a pic-nic or catching their share of crawdads.
Ducal Hunting Grounds - This is the Ducal hunting grounds. You will see many of the nobility out hunting wild game for their own pleasure. A permit is needed and may be purchased within the City of Desmon.
Village of Desmon - The city of Desmon is grand and has many shops to choose from. There is a large area dedicated to craftings of all kinds. There is also a memorial in the city dedicated to those that have fallen during war. The concolor guard roams the city streets keeping order.
Travellers Bain Swamp - The Bains swamp is just that unable to be cleaned up to be anything productful. The place is filled with chilling creatures of the night. Most would give a warning to those brave enough to venture through.
Building Methods
Feudal Realms uses a heavily modified version of Ivan's OLC version 1.6 with changes for our codebase, including mob programs, object programs, and room programs. It is highly recommended if you would like to be a builder for Feudal Realms to read the following pages, and download the documentation on how to use this very useful and easy to learn program.
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Have an idea for a new area, or a completed one to donate? Mail us at etanos_the_ancient@hotmail.com
Last Updated on March 8, 2003.