Theme Information
(This is finally in one place so I do not have to keep remembering it from memory...)
Feudal Realms is set on a fantasy world, and specifically on the continent of Kirganthis. Kirganthis is not a modern place, it is filled with magic and knights, and creatures which simply do not belong in reality. Orcs, ogres, trolls, and centaurs are not an uncommon sight, nor are griffons, bugbears and other beasties. Kirganthis has a wisde spectrum of climes; ranging from tropical to arcitic, plains to snowcapped mountains.
There are three main cities on this continent that the story centers around for the time being. Stonegate is the center of the human population on the continent, and is geographically locatedin the central southern region which is mainly plains with some heavy woods dotting the surroundings. Stonegate is actually not one city, but two, an old and a new. A majority of the old town was destroyed in a series of wars with the goblins. The city was rebuilt bigger and better around the ruins of the old, with the help of the dwarven stonecutters of Brulan, and the elven treecrafters of Kisah. Brulan is in the northwestern region of the continent, and is mostly underneath the foothills of the Kirganthi Rangeof mountains which gives the continent it's name. Brulan is centuries old, and ever expanding, and as of yet, still unbreached by any attacking force that has made an attempt. Kisah is hidden in the eastern region of the continent, and except for the elves which live there, it's exact location is unknown. Built in the very trees of the forest, the elves have crafted a home not using the trees as materials, but simply molding them into shape needed to form their city.
The inhabitants of this land do not worship gods, but instead a group of beings which are called Ancients by most, and the animal totems which represent those beings. Temples built in the early years of Stonegate exist mainly as ruins, and clerics still seem to draw some sort of energy from the worship of these creatures, but they are not treated as gods. Along with the clerics, there are mages, and druids who also draw power from other sources; mages from their compiled centuries of arcane magical knowledge, and druids who find their energy from the lands, animals, and weather all around them. There are also those who live by the sword, both as simple footsoldiers and mercenaries, and those who live by a higher code, that of the knight. In the dark and shadows hide those who either wish to not be seen, or find solace in the darkness; thieves and those who practice the darker magical arts.
Even though the population is dominated by elves, dwarves and humans, other intelligent races have taken up professions and become adventurers also; they include halflings, minotaurs, ogres, trolls, orcs, halfbreeds, and on occasion a goblin or two. Each race has limits of things they do, most of the reasons being quite easy to understand, a troll mage would light himself on fire accidentally and burn up in a matter of seconds, and ogres tend to not have the nimble feet and fingers needed for thievery.
In contrast with the three major civilized areas, there is still much of the continent that is quite wild and unexplored, many an adventurer has left to find his or her fortune only to never return, lost to whatever fate found them. Creatures of legends, such as dragons, have not been seen on Kirganthi for centuries, but rumours of their existance still abound.
Last updated on 18th July 1998